Escape Tales — Reviews & Rating - Prooffeed
Prooffeed Escape Tales

Escape Tales

boardanddice.com

0

Board&Dice went in the opposite direction to everyone else: no timer, no countdown, and around six to eight hours of play split across several evenings. The Awakening, Low Memory and Children of Wyrmwoods each hand you an action token system, so searching a location costs tokens and you cannot simply scan every corner. A thick story book carries the plot, and choices genuinely close doors behind you.

Themes are adult and heavy: a dying child, memory loss, a village with a very bad history. That reading load makes it a poor fit for a loud party of six, while one or two players who like slow narrative games get a lot out of it. Progress can be saved between sessions, and the puzzles are mostly logical rather than lateral, which will please anyone burned by riddle style boxes.

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Pros

  • Six hours or more of content per box
  • No timer, play at your own pace
  • Save and continue across evenings
  • Story choices change what you see
  • Strong solo and two player experience

Cons

  • Heavy reading, dull for large groups
  • Dark themes unsuitable for children
  • Action tokens can feel punishing
  • Higher price than card only boxes

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